BRAD KANE
WELCOME to the MEETING PLACE
of STORY and INTERACTIVITY

BRAD KANE
Emmy-Winning Writer & Narrative Designer

20+ years in games, film, and television, working alongside some of the brightest minds in the industry.
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Story Development

Story structure, brand identity, character development, and world-building.
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Screenwriting

Screenplays, project bibles, branching scene work, dialogue polish, and VO recording.
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Narrative Design

Branching trees, player agency, and the complex algebra of non-linear story.

HIGHLIGHTED WORK

(Click the thumbnails for video links)
AS DUSK FALLS. Developed by Interior Night. Published by Xbox Game Studios.
GHOST OF TSUSHIMA. Developed by Sucker Punch Productions, Published by Sony Interactive Entertainment.
YOU VS WILD: OUT COLD. Developed with Electus Entertainment. Distributed by Netflix.
GRID LEGENDS. Developed by Codemasters. Published on multiple platforms by Electronic Arts.
TELLTALE'S GAME OF THRONES. Developed and published by Telltale Games.
RISE OF THE RONIN. Developed by Team Nnja and Koei Tecmo. Published by Sony Interactive Entertainment.
THE WALING DEAD: A NEW FRONTIER. Developed and published by Telltale Games.
MINECRAFT: STORY MODE. Developed by Telltale Games. Published by Netflix and Telltale Games.
THE CREW 2. Developed by Ivory Tower. Published by Ubisoft.
ISLE OF PETS. Developed for iOS and Android by Magmic Inc.
YOU VS WILD: ANIMALS ON THE LOOSE. Developed with Electus Entertainment. Distributed by Netflix.

Story is Fundamental

Humans have been telling stories around campfires since the dawn of time. It's our oldest art form. It's how we understand the world. Story is who we are.

Interactive media is a $60B+ industry and growing, and if one thing has become clear in the last decade, it's that players don't just want great games, they want emotional, character-driven experiences that make them feel something they'll never forget. 

For me, bringing those stories to life is not just a passion, it's an obsession. 

​If it's an obsession you share, let's talk.

RECENT AWARDS AND ACCOLADES

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WINNER: Games for Impact @ The 2022 Game Awards
WINNER: Best Narrative @ MCV/Develop Awards

NOMINEE: Best Narrative @ Develop Star Awards
NOMINEE: Best Writing @ New York Game Awards
NOMINEE: Best Dramatic Writing @ Navgtr Awards

"As Dusk Falls is a masterwork of branching storytelling... with ​a story so well-written that it might as well be on AMC."  -IGN

"Incredible voice acting, a compelling and expertly written script, and a bounty of pause-worthy choices... establishes itself as an instant classic in the narrative adventure genre."  - Gamespot

"A bold new future for interactive movie games."  -Eurogamer​


Watch my GDC '23 Talk on how we created the branching structure of
​As Dusk Falls alongside a prestige interactive story.  

Read the NME interview with myself and CEO Caroline Marchal, on ​how
prestige TV ​influenced the writing of As Dusk Falls.

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WINNER: 2022 Emmy Award for Outstanding Interactive Program


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Over 6.5 million copies sold
10+ Game of the Year Nominations
5 Major Nomimations for Best Narrative, including the Game Awards, BAFTA, and SXSW

About Me

As an interactive screenwriter, I'm all about quality, agency, and collaboration.

Quality means great storytelling. It's the relentless commitment to theme and character that we see on prestige content platforms like HBO and Apple TV+.

Agency means intelligent game design. Interactivity shouldn't be about pressing buttons, but giving players ways to meaningfully engage.

Collaboration means we achieve this as a team. I spent five years at Pixar Animation Studios, working on classics such as WALL-E and Cars, and I bring their collaborative methodology to everything I do.

The future is interactive.
​Let's create it together.
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